Photography in particular has a lot in common with designing an interface. It’s sort of a game finding the right balance in a square. You have this square, and it has a bunch of little stuff inside it. In photography you can sometimes rearrange that stuff, but most of the time you’re just going to move the camera. When you design an interface, it’s the opposite. You can control the objects inside the frame with ease. I think the balance of a photo and the balance of an interface have a lot in common.